I am currently working as a Technical Designer at
Great Ape Games. We're making a narrative driven survival horror game where you play a character who must survive in a world inhabited by dangerous, realistic and intelligent prehistoric predators. I am the sole designer on this project and have worked in various areas across the game, from formalizing game design documentation during early pre-production to prototyping, level design, system implementation and more as the project has ramped up. We have a publishing deal with Annapurna Interactive who we have been working with for a few months. |
I worked at Studio GOBO in Brighton as a 'Junior Technical Designer' from the beginning of August 2018 to December 2019. I'm not able to say much about my time on the project and specifics of what I contributed due to a strict NDA.
During my year and a half working at Studio GOBO I worked on 'Hogwarts Legacy', during this time I worked on various gameplay systems initially, but then primarily focused on working with the core team in Utah assisting in researching, designing, debugging and developing player camera systems. Examples of what I worked on include an advanced follow camera system that functions in all types of environment and systems to allow traversal in cramped narrow spaces with minimal camera collision and loss of player control. |
TO THE CORE |
A Roguelike Platformer |
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To the core is a Roguelike third-person platforming game developed during the third year of my education. In the game, you play as Emily, a young woman with a massive robotic fist who enters a robot-filled universe through the infinite trashcan in her father's workshop to save her father... again.
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THRASHER |
An Arcade Racer |
Team Size
Dev Time Engine Year |
16 Students
8 Weeks Unreal Engine 4 2017 |
I developed Thrasher for an external client to make use of a Kite Surfing Simulator controller, this control rig could pull you around with force feedback, steer left and right, and you could pull the controller in and out. Perfect for a Sci-Fi chariot racing game.
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DID I MENTION? |
A First Person Puzzler |
Team Size
Dev Time Engine Year |
3 Students
8 Weeks Unreal Engine 4 2017 |
Did I Mention is a first-person puzzle game with interesting game systems. The primary systems of the game are based around rewinding certain objects, freezing objects in place, and initially, switching dimensions, though this part was not prevalent in the final product, it still heavily influenced the name.
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OTHER PROJECTS
HOVER
Solo Dev Prototype Available on itch.io Role: Solo Dev Dev Time: 3 weeks Year: 2020 |
CATERANG
Brains Eden Game Jam Entry Winner of 'Best Art' Award Role: Technical Designer Dev Time: 48 Hours Year: 2018 |
OLYMPIC SPACE SWIM TEAM 2018
Global Game Jam Entry 2nd Place at Location Role: Designer Dev Time: 48 Hours Year: 2017 |
DEEP SPACE MINE
My First Game Project Role: Producer Dev Time: 8 Weeks Year: 2015 |
SKILLSTechnical Design
Rapid Prototyping Visual Scripting Game Feel Camera Design System Design Combat Design C# Scripting UX Design Level Design Presentation Skills Scrum Particle Effects Technical Animation Video Editing Source Control TECHUE4
Unity Jira Google Docs Microsoft Office Suite Perforce Photoshop Illustrator Premiere Pro Audacity Blender Tortoise SVN Trello Sketch Up |
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