GABRIEL MADOG JOYCE
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TO THE CORE

Roguelike Platformer 

Development Time: 9 Months
Team Size: 30 Students
Development Year - 2018

Role - Technical Designer
Engine - Unreal Engine 4


Game Overview
To The Core is a Third Person Platforming game with the core design philosophy of the Roguelike applied. You play as Emily, an energetic inventors' daughter, with a huge robotic fist.

The game features a juicy combat system, fast movement, a scripted automatic game camera, enemies, challenges and 3D procedurally placed chunks.



Contributions
I spent the majority of my time working on improving the player character mechanics, and the feel of moment to moment gameplay, though had I many other tasks that kept me busy as a generalist technical designer.

​I'm proud of what I delivered on this project and truly believe I made some great systems that could have made it into a published game.
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My proudest achievement from this project is the Game Camera.  I was able  to design and script it independently, at the same time as working on many other tasks, gathering feedback researching and iterating to develop a game camera that would support gameplay and make cooler actions available to lower skill players who aren't able to maneuver the camera as well.
Contributions

Technical Design
Combat Design
Movement Design

Camera Design
Gameplay Scripting
General Design
Movement Design
​Technical Animation


Awards

Best Game - IGAD Awards
​Audience Choice - IGAD Awards
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Look Away Now Unless You

Want To See Unreal Blueprints.

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I figured some people may be interested in how I work with blueprints in Unreal.
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I believe I have developed my Unreal Engine 4 skills to a high level and I am able to follow and develop coding standards with the blueprint editor. I strive to make my code readable and understandable by others as much as I possibly can.

Over the past year I've had to maintain and actively develop among several other technical members all within shared blueprints and C++ scripts. I have become more proficient in this time at delivering effective and understandable code and actively improving it.
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