GABRIEL MADOG JOYCE
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HOVER

Wave Survival Game

Development Time ~ 4 weeks
Team Size - 1
Development Year - 2020
Role - Solo Dev
Engine - Unreal Engine 4


Hover is a prototype of a hover boarding game mechanic that I worked on for a few weeks at the start of the Covid-19 lockdown in the UK.

I worked on everything except for most of the art assets which I sourced online. My primary focus was on the gameplay and physics of the board which I programmed entirely myself in blueprint.

There is currently no objective and the game is literally and figuratively a sandbox for the mechanic but I included a simple time trial game mode that you can select using the menu.
Contributions

Gameplay
Programming
Camera

Sound Effects
Particle Implementation
​Misc Design
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